Core Concepts
Understanding the core concepts of React Text Game will help you build powerful interactive narratives.
Architecture Overview
React Text Game uses a registry pattern with reactive state management (Valtio) to create a seamless game development experience.
┌──────────────────────────────────────┐
│ Game (Central) │
│ - Entity Registry │
│ - Passage Registry │
│ - Navigation │
│ - State Management │
└──────────────────────────────────────┘
│ │
▼ ▼
┌─────────────┐ ┌─────────────┐
│ Entities │ │ Passages │
│ (Valtio) │ │ (Screens) │
└─────────────┘ └─────────────┘
│ │
▼ ▼
┌─────────────────────────────────┐
│ Storage (JSONPath) │
│ - Session Storage │
│ - IndexedDB (Saves) │
└─────────────────────────────────┘
Game Initialization
IMPORTANT: You must call Game.init()
before using any other Game methods or creating entities.
import { Game } from '@react-text-game/core';
await Game.init({
gameName: 'My Adventure',
isDevMode: true,
});
The Game class is the central orchestrator that:
- Manages entity and passage registries
- Handles navigation between passages
- Provides save/load functionality
- Wraps all objects in Valtio proxies for reactivity
Entities
Entities represent game state (player, inventory, quest system, etc.). React Text Game offers two approaches:
Entity Factory (Recommended)
The createEntity
factory is the simplest way to create reactive game objects:
import { createEntity } from '@react-text-game/core';
const player = createEntity('player', {
name: 'Hero',
health: 100,
inventory: {
gold: 50,
items: [] as string[],
},
});
// Direct property access - automatically reactive
player.health -= 10;
player.inventory.items.push('sword');
// Persist changes when needed
player.save();
Key Features:
- Automatic registration with Game
- Direct property access (no
.variables
) - Deep reactivity for nested objects/arrays
- Explicit
save()
calls for controlled persistence
Advanced Entities (Class-Based)
For more complex scenarios, extend BaseGameObject
:
import { BaseGameObject } from '@react-text-game/core';
class Inventory extends BaseGameObject<{ items: string[] }> {
constructor() {
super({
id: 'inventory',
variables: { items: [] },
});
}
addItem(item: string) {
this._variables.items.push(item);
this.save();
}
hasItem(item: string): boolean {
return this._variables.items.includes(item);
}
}
const inventory = new Inventory();
Passages
Passages represent different screens or scenes in your game. Three types are available:
Story Passages
Text-based narrative passages with rich components:
import { newStory, Game } from '@react-text-game/core';
const chapter1 = newStory('chapter1', () => [
{
type: 'header',
content: 'The Beginning',
props: { level: 1 }
},
{
type: 'text',
content: 'You find yourself in a dark forest...'
},
{
type: 'image',
content: '/assets/forest.jpg',
props: { alt: 'Dark forest' }
},
{
type: 'actions',
content: [
{
label: 'Go North',
action: () => Game.jumpTo('north-path'),
color: 'primary'
},
{
label: 'Go South',
action: () => Game.jumpTo('south-path'),
color: 'secondary'
}
]
}
]);
Available Components:
text
- Text content with ReactNode supportheader
- Semantic headers (h1-h6)image
- Images with modal viewervideo
- HTML5 video with controlsactions
- Interactive button groupsconversation
- Dialogue with chat/messenger variantsanotherStory
- Embed other story passages
Interactive Map Passages
Map-based interactive passages with hotspots:
import { newInteractiveMap, Game } from '@react-text-game/core';
const worldMap = newInteractiveMap('world-map', {
caption: 'World Map',
image: '/maps/world.jpg',
hotspots: [
// Label hotspot on map
{
type: 'label',
content: 'Village',
position: { x: 30, y: 40 }, // Percentage (0-100)
action: () => Game.jumpTo('village'),
props: { color: 'primary' }
},
// Image hotspot with states
{
type: 'image',
content: {
idle: '/icons/chest.png',
hover: '/icons/chest-glow.png',
},
position: { x: 60, y: 70 },
action: () => openChest(),
},
// Conditional hotspot
() => player.hasDiscovered('forest') ? {
type: 'label',
content: 'Forest',
position: { x: 80, y: 50 },
action: () => Game.jumpTo('forest')
} : undefined,
],
});
Hotspot Types:
MapLabelHotspot
- Text buttons on map (x/y coordinates)MapImageHotspot
- Image buttons with state variantsSideLabelHotspot
- Text buttons on edges (top/bottom/left/right)SideImageHotspot
- Image buttons on edgesMapMenu
- Context menu with multiple items
Widget Passages
Custom React components as passages:
import { newWidget } from '@react-text-game/core';
const customUI = newWidget('custom-ui', (
<div>
<h1>Custom Interface</h1>
<MyCustomComponent />
</div>
));
State Management
React Text Game uses Valtio for reactive state management and jsonpath-plus for flexible storage queries.
Reactive Updates
All entities are automatically wrapped in Valtio proxies:
const player = createEntity('player', { health: 100 });
// Changes automatically trigger React re-renders
player.health -= 10;
Storage System
The storage system uses JSONPath queries with session storage for auto-save:
import { Storage } from '@react-text-game/core';
// Get values using JSONPath queries
const health = Storage.getValue<number>('$.player.health');
// Set values
Storage.setValue('$.player.health', 75);
// Full state serialization for save/load
const state = Storage.getState();
Storage.setState(state);
// Check if a path exists
const hasInventory = Storage.hasPath('$.player.inventory');
Storage Features:
- Uses
jsonpath-plus
library for flexible querying - Session storage for auto-save (configurable)
- Protected system paths (prefixed with
STORAGE_SYSTEM_PATH
) - Type-safe getValue with generic support
Navigation
Navigate between passages using the Game API:
import { Game } from '@react-text-game/core';
// Jump to a passage by ID
Game.jumpTo('chapter1');
// Jump to a passage object
Game.jumpTo(chapter1);
// Set current without navigation effects
Game.setCurrent('chapter1');
// Get current passage
const current = Game.currentPassage;
Save System
React Text Game includes a comprehensive save/load system using Dexie (IndexedDB wrapper) with encryption support via crypto-js.
Using Hooks
import { useSaveSlots } from '@react-text-game/core/saves';
function SavesList() {
const slots = useSaveSlots({ count: 5 });
return (
<div>
{slots.map((slot, index) => (
<div key={index}>
<p>Slot {index + 1}: {slot.data ? 'Saved' : 'Empty'}</p>
{slot.data && <p>{slot.data.description}</p>}
<button onClick={() => slot.save()}>Save</button>
<button onClick={() => slot.load()} disabled={!slot.data}>Load</button>
<button onClick={() => slot.delete()} disabled={!slot.data}>Delete</button>
</div>
))}
</div>
);
}
Available Hooks
All save-related hooks are available from @react-text-game/core/saves
:
useSaveSlots
- Manage multiple save slots with save/load/delete actionsuseSaveGame
- Save current game stateuseLoadGame
- Load saved game stateuseDeleteGame
- Delete a specific saveuseDeleteAllSlots
- Delete all saves (except system save)useLastLoadGame
- Load the most recent saveuseExportSaves
- Export saves to encrypted fileuseImportSaves
- Import saves from encrypted fileuseRestartGame
- Restart game from initial state
Direct API
The save system also provides direct database functions from @react-text-game/core/saves
:
import { saveGame, loadGame, getAllSaves, deleteSave } from '@react-text-game/core/saves';
// Save manually with optional description and screenshot
await saveGame('slot-1', gameData, 'Before boss fight', screenshotBase64);
// Load by slot ID
const save = await loadGame(1);
// Get all saves (excluding system saves)
const allSaves = await getAllSaves();
// Delete a save
await deleteSave(1);
Note: Save IDs are auto-incremented. The system also maintains a special SYSTEM_SAVE_NAME
for initial state restoration.
React Hooks
useCurrentPassage
Monitor the current passage with reactive updates:
import { useCurrentPassage } from '@react-text-game/core';
function GameScreen() {
const passage = useCurrentPassage();
if (!passage) return <div>Loading...</div>;
return <div>{/* Render passage */}</div>;
}
useGameEntity
Track entity changes with automatic re-renders:
import { useGameEntity } from '@react-text-game/core';
function PlayerStats({ player }) {
const reactivePlayer = useGameEntity(player);
return <div>Health: {reactivePlayer.health}</div>;
}
useGameIsStarted
Check if game has been initialized:
import { useGameIsStarted } from '@react-text-game/core';
function GameUI() {
const isStarted = useGameIsStarted();
return isStarted ? <GameScreen /> : <MainMenu />;
}
Best Practices
1. Always Initialize First
// ✅ Correct
await Game.init();
const player = createEntity('player', { name: 'Hero' });
// ❌ Wrong
const player = createEntity('player', { name: 'Hero' });
await Game.init();
2. Use Factory Pattern for Simple Entities
// ✅ Recommended for most cases
const player = createEntity('player', { health: 100 });
// ⚠️ Use only when you need inheritance or private methods
class Player extends BaseGameObject { /* ... */ }
3. Organize by Feature
src/game/
├── entities/
│ ├── player.ts
│ ├── inventory.ts
│ └── index.ts
├── passages/
│ ├── story/
│ │ ├── intro.ts
│ │ └── chapter1.ts
│ └── maps/
│ └── worldMap.ts
└── index.ts
4. Keep Passage Logic Simple
// ✅ Good - Logic in entity methods
player.takeDamage(10);
// ❌ Avoid - Complex logic in passages
player.health -= 10;
if (player.health <= 0) { /* ... */ }
5. Use TypeScript
// ✅ Type-safe entities
const player = createEntity('player', {
name: 'Hero',
inventory: [] as string[], // Explicit array type
});
Next Steps
- Core API Reference - Complete API documentation
- UI API Reference - UI components documentation
- Example Projects - See it in action
- Example Game - Full game with Vite + React 19
- Core Test App - Core package examples
- UI Test App - UI components showcase