Interface: SideLabelHotspot
Defined in: passages/interactiveMap/types.ts:462
Label hotspot positioned on the edge of the map. Appears outside the main map area, on one of the four sides.
Example
{
type: 'label',
content: 'Menu',
position: 'top',
action: () => openMenu()
}
Extends
LabelHotspot
.SideHotspot
Properties
action()
action: () =>
void
Defined in: passages/interactiveMap/types.ts:37
Callback function executed when the hotspot is clicked. Called only when the hotspot is not disabled.
Returns
void
Example
// Navigate to another passage
action: () => Game.jumpTo('village')
// Perform complex game logic
action: () => {
player.gold -= 50;
player.inventory.add('sword');
Game.jumpTo('shop-exit');
}
Inherited from
content
content:
string
| () =>string
Defined in: passages/interactiveMap/types.ts:140
The text to display on the button. Can be static string or a function for dynamic content.
Example
// Static label
content: 'Enter Shop'
// Dynamic label
content: () => `Health: ${player.health}/100`
content: () => player.hasVisited ? 'Return to Town' : 'Discover Town'
Inherited from
id?
optional
id:string
Defined in: passages/interactiveMap/types.ts:18
Optional unique identifier for this hotspot. Can be used for debugging, analytics, or programmatic hotspot manipulation.
Example
id: 'village-entrance'
id: 'shop-button'
Inherited from
isDisabled?
optional
isDisabled:boolean
| () =>boolean
Defined in: passages/interactiveMap/types.ts:62
Controls whether the hotspot is interactive. Can be a static boolean or a function for dynamic state.
Default Value
false
Example
// Static disabled state
isDisabled: true
// Dynamic based on game state
isDisabled: () => player.gold < 50
isDisabled: () => !player.hasKey
Remarks
When disabled:
- Hotspot cannot be clicked
- Visual appearance changes (usually dimmed/grayed out)
- For image hotspots, the "disabled" image variant is shown if provided
- Tooltip still displays to explain why it's disabled
Inherited from
position
position:
"top"
|"bottom"
|"left"
|"right"
Defined in: passages/interactiveMap/types.ts:445
Which edge of the map to place this hotspot.
Remarks
Side hotspots are useful for:
- Persistent UI elements that shouldn't overlap the map
- Navigation controls
- Status displays
- Menu buttons
Multiple hotspots on the same side are stacked in order.
Inherited from
SideHotspot.position
props?
optional
props:object
Defined in: passages/interactiveMap/types.ts:145
Optional configuration for button styling and appearance.
classNames?
optional
classNames:object
CSS class name overrides.
classNames.button?
optional
button:string
CSS class for the button element.
Example
button: 'text-lg font-bold px-6 py-3'
color?
optional
color:ButtonColor
Color scheme for the button. Maps to semantic color tokens in the UI theme.
Default Value
"primary"
See
ButtonColor for available options
variant?
optional
variant:ButtonVariant
Visual style variant for the button.
Default Value
"solid"
See
ButtonVariant for available options
Inherited from
tooltip?
optional
tooltip:object
Defined in: passages/interactiveMap/types.ts:68
Optional tooltip configuration. Displays additional information when hovering over the hotspot.
content
content:
string
| () =>string
The text to display in the tooltip. Can be static string or a function for dynamic content.
Example
// Static tooltip
content: 'Click to enter the village'
// Dynamic tooltip based on state
content: () => player.hasKey
? 'Unlock the door'
: 'You need a key to unlock this door'
position?
optional
position:"top"
|"bottom"
|"left"
|"right"
Position of the tooltip relative to the hotspot.
Default Value
"top"
Inherited from
type
type:
"label"
Defined in: passages/interactiveMap/types.ts:124
Discriminator property identifying this as a label hotspot.