Class: Widget
Defined in: passages/widget.ts:30
Custom React component passage for fully customized UI.
Widget passages allow you to use any React component as a game passage, providing complete control over the UI when the built-in passage types (Story, InteractiveMap) don't meet your needs.
Example
import { newWidget } from '@react-text-game/core';
const inventoryUI = newWidget('inventory', (
<div className="inventory">
<h2>Your Inventory</h2>
<InventoryGrid items={player.inventory} />
<button onClick={() => Game.jumpTo('game')}>Close</button>
</div>
));
// Navigate to custom UI
Game.jumpTo(inventoryUI);
See
newWidget - Factory function for creating Widget instances
Extends
Constructors
Constructor
new Widget(
id
,content
):Widget
Defined in: passages/widget.ts:42
Creates a new Widget passage.
Parameters
id
string
Unique identifier for this widget
content
ReactNode
React node (element, component, etc.) to display
Returns
Widget
Overrides
Properties
id
readonly
id:string
Defined in: passages/passage.ts:34
Unique identifier for this passage. Used for navigation and registry lookup.
Inherited from
type
readonly
type:PassageType
Defined in: passages/passage.ts:40
The type of this passage. Determines how the passage should be rendered in the UI.
Inherited from
Methods
display()
display():
ReactNode
Defined in: passages/widget.ts:52
Returns the React node for rendering.
Returns
ReactNode
The React content to be rendered